Art/Tech Demo 2
Basic combat, movement, interaction, UI, and enemy AI are done.
- Attack 1, Flame Lance, damage/velocity scaling
- Attack 2, Flame Shield, duration scaling
- Attack 3, Lava Rock, bounce scaling
- FPS style damage markers on dummy
- Particle FX for attacks
- Interactable objects trigger a blinking outline shader when player contacts them
- Interaction system feeds off JSON so that non-programmers can write dialogue
- UI, control rebinds, inventory, fullscreen toggle